Now we have Shadow Warrior 3, a DOOM Eternal-like that’s more a continuation of the first game that chases its prior success. Shadow Warrior 2, this was a looter shooter like a mini- Borderlands, focusing on longevity and replayability. Flying Wild Hog was either predicting or echoing something in the first-person shooter genre, and always doing it better. Whatever you’d like.The resurrection of Shadow Warrior is one I never thought I’d see, and for it be so successful over the past nine years is a joy all its own. If you like to collect shit, you can collect all the things and never read them. “There are multiple layers of narrative, such as the main questline being one version, then side quests have more detail, and then there are hundreds of lore items you can find if you want. “The funny thing as a writer in a game like this is that I know some people skip every cutscene and don’t come for the story at all,” admits Alexander. Alexander aims to keep pushing them forward, even in the blood-soaked script of Shadow Warrior 2. A few decades ago, “shoot those pixels before they destroy your pixels” was perfectly adequate, and while that’s still at the heart of most violent shooters like Shadow Warrior 2, there’s more to it than that.įull voice acting, plots with actual meaning, cutscenes, and content that exists to drive a story forward are all relatively modern advancements for video games. In a way, as society and fans of video games have grown and matured, so too has the medium. This? This is not one of those "better humans" previously mentioned. It’s just such a rich medium for storytelling.” Having just one foil character to play off of to tell a story with actual change, games can do that incredibly well. “So what we did is we put another character into the game that’s a bit like the conscience of the player. “If you have a character that acts like an asshole, you’ve got to make him an asshole,” laughs Alexander. It’s a bit ridiculous, but the tone and characters fit the setting. With an assortment of weapons, such as the newly announced chainsaw katana, Shadow Warrior 2 features more ways to dismember enemies than you could ever dream of. Clearly, it doesn’t shy away from violence. If you take a moment to peruse the game’s Steam page, for example, you’ll notice things like a “Brutal Damage System” listed as an actual feature in the game. In the case of Shadow Warrior 2, overt and gratuitous violence is a big part of the game. 'Shadow Warrior 2' is all about the shooting and gore and just. The main character in most games is just a mass murderer.” But that being said, it’s still really weird. You can only keep it compelling by killing a lot of people. All shooters mostly boil down to a game of cops and robbers. It’s such a big part of most games - kill or be killed. “Violence in games is an interesting narrative problem. “Some games play very fast and loose with the concept of reality,” explains Alexander. They’re the same publisher that revived the Serious Sam franchise, popularized Hotline Miami’s retro-brutality, and just released Mother Russia Bleeds, a side-scrolling brawler that’s so gory, it features blood in its very title. In 2016, the aforementioned game publisher’s biggest upcoming launch is about a vulgar, douchebag ninja named Lo Wang that cuts, shoots, and swears his way through pools of blood and body parts on a conquest to defeat demons and evildoers. As I effortlessly spin in a circle, decapitating a dozen enemies around me and coating myself in thick, red blood while playing a demo build of the upcoming action game, I can certainly see that sentiment. “In a funny way, it’s like the folks at Devolver Digital never really left the ‘90s,” says Scott Alexander, the writer for Shadow Warrior 2 from Flying Wild Hog.
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